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# What I expected to happen
Explicitly declaring callbacks related to `StandardButton`s (so that I can refer to them elsewhere in the dialog, e.g., with a `FocusScope`) does not break the buttons.
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The text of a `Switch` is lighter (grey) than other text in 5032ff194326f68b11237fd0942ac5e9401a4b2b. This was [recently fixed](https://github.com/slint-ui/slint/issues/6239) for `CheckBox` but remain…
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- platform: Android
- Android target sdk version: 32
- language: Rust
- slint version: v1.5.1
- style: material
- code snippets
```
TouchArea {
moved => {
…
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My intent with this issue is to understand better what first-class support for the visually impaired looks like in a terminal emulator, and then figure out how to implement it.
My reading so far ha…
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Device: One plus 8t
ROM: Oxygen OS 13.0 (stock)
Browser: Chrome 111.0.5563.116
I just checked out some Slint demos from my phone.
The slide puzzle seems to have an artefact where I need to press lo…
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When the linuxkms backend is initialised, it might erroneously think that it's ready to go, when at a later point in time the presentation of a frame buffer to the screen might fail with a permissio…
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The problem we're trying to solve here is to forward many properties from an inner component, to the root, so they can be set by the business logic.
Currently the work around is to do something like …
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## Scenario:
With a sample configuration of 2 processes and 2 threads. uWSGI will start, however the application will get deadlocked. It will not answer requests, refusing the connection.
This i…
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Currently only one widget can be focused at a time. It would be great if multiple widgets could handle touch input simultaneously, and also, if applications could react to complex gestures.
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The docs page ["Syntax > Types > Images"](https://docs.slint.dev/1.8.0/docs/slint/src/language/syntax/types#images) has an example that works in SlintPad when you click "Edit" below the ex…