-
```
Just a simple thing, a option to disable the (SNES) H-DMA (HDMA) Layer, like
the background layers.
Reason for that is, if TASing a game, H-DMA can make your viewfield smaller, in
wich it can b…
-
```
Just a simple thing, a option to disable the (SNES) H-DMA (HDMA) Layer, like
the background layers.
Reason for that is, if TASing a game, H-DMA can make your viewfield smaller, in
wich it can b…
-
```
Just a simple thing, a option to disable the (SNES) H-DMA (HDMA) Layer, like
the background layers.
Reason for that is, if TASing a game, H-DMA can make your viewfield smaller, in
wich it can b…
-
Hi, this has been a problem for me for a very long time, I dunno if this was on purpose but all addresses appear byte swapped on the memory inspector, looks like is the only console on RA having this …
-
### What would you like to see?
It turns out that direct-booting DSiWare is much easier than anyone expected. Hats off to CasualPokePlayer for discovering it. His implementation in the BizHawk core l…
-
### Upstream info
- [Website](https://pcsx2.net/)
- Target platforms: Win/Mac/Tux
- [Source repo](https://github.com/PCSX2/pcsx2)
- Language(s): C++
- License: GPL v3
### Merits
PlayStation 2…
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I've started using your LUA script, which I've slightly modified in terms of commands to adapt it to the French version of the Pokémon Platinum ROM.
I'm using Bizhawk 2.9.1 but I can't get the save…
-
Hello, I originally made this issue on Ares' page but figured I'd make it here too.
Recently I have been trying to replay Tool assisted Speedruns made in emulator on actual console. I use BizHawk 2…
-
```
Just a simple thing, a option to disable the (SNES) H-DMA (HDMA) Layer, like
the background layers.
Reason for that is, if TASing a game, H-DMA can make your viewfield smaller, in
wich it can b…
-
```
Just a simple thing, a option to disable the (SNES) H-DMA (HDMA) Layer, like
the background layers.
Reason for that is, if TASing a game, H-DMA can make your viewfield smaller, in
wich it can b…