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### Which component should be improved?
Entity
### Describe your feature suggestion in more detail
A brush entity that allows you to scale it at runtime, it's scaling origin point is the entity ori…
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### Describe the bug
Sometimes cordon have weird bugs, these include:
-> Some brushes don't dissapear when one area is in a cordon. The brushes aren't in the cordon nor have ANY part of them in the …
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Just using this section of your html for example.
```
Brushes
Hacksaw Brushes
Made of the highest quality oak, Hacksaw brushes are known for their weight and ability to hold pa…
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Hi,
After updating to the latest version: 2.10.2 My colour overrides no longer work, and the default colors are shown.
My MAUI app is exclusively for Windows, so I can't comment on if the othe…
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At first I thought these were related to the hint brushes, but the hint brushes weren't the culprit. Need to investigate more.
![shot0000](https://user-images.githubusercontent.com/20754036/2353530…
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`fyrox-ui` has a [Decorator](https://fyrox-book.github.io/ui/decorator.html) widget, that switches its brushes when it is hovered, clicked, selected, idle. This works for simple cases, but in many gam…
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```
h2.brushes{
background-color:mediumspringgreen;
}
```
since .brushes is part of the h2 selector brushes is sufficient
```
.brushes{
background-color:mediumspringgreen;
}
```
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I can see that you attempted to follow standard indentation rules in your HTML, which is great! I would recommend however that you always ensure that everything is correctly lined up and nested eleme…
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Tools and brushes that are supposed to play loops with spatial audio do not work. I've known about this for a while but I'm still pinning down in code where exactly this is supposed to happen.
msub2 updated
3 years ago
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Mario will not teleport if he say, touches a teleport brush. It just janks the camera forward and does not teleport. Another interaction that doesnt happen is a particular trigger_output so far im see…