-
```
What steps will reproduce the problem?
1. When a Resource is loaded, the id will be saved as integer in the dalvik
file and loaded via a const vX, n opcode
2. pretty_show() does recognize the rig…
-
```
What steps will reproduce the problem?
1. When a Resource is loaded, the id will be saved as integer in the dalvik
file and loaded via a const vX, n opcode
2. pretty_show() does recognize the rig…
-
```
What steps will reproduce the problem?
1. When a Resource is loaded, the id will be saved as integer in the dalvik
file and loaded via a const vX, n opcode
2. pretty_show() does recognize the rig…
-
```
What steps will reproduce the problem?
1. When a Resource is loaded, the id will be saved as integer in the dalvik
file and loaded via a const vX, n opcode
2. pretty_show() does recognize the rig…
-
```
What steps will reproduce the problem?
1. Decompiled Mms.apk
2. Modified smiley codes in res/values/arrays.xml
3.
What is the expected output? What do you see instead?
/sdcard/Decompiler/Mms_src/…
-
```
What steps will reproduce the problem?
1. Decompiled Mms.apk
2. Modified smiley codes in res/values/arrays.xml
3.
What is the expected output? What do you see instead?
/sdcard/Decompiler/Mms_src/…
-
```
What steps will reproduce the problem?
1. Decompiled Mms.apk
2. Modified smiley codes in res/values/arrays.xml
3.
What is the expected output? What do you see instead?
/sdcard/Decompiler/Mms_src/…
-
I get this error trying to decompile.
00002fd: error: memory may not be shared: threads not allowed
-
There are various decompiler issues plaguing this game right now.
The download can be found [here](https://deadunicorngames.itch.io/garden-defender/).
These screenshots were taken from the latest ma…
-
```
What steps will reproduce the problem?
1. Decompiled Mms.apk
2. Modified smiley codes in res/values/arrays.xml
3.
What is the expected output? What do you see instead?
/sdcard/Decompiler/Mms_src/…