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Previous versions of the DXTK had an example of animating sprites : https://github.com/Microsoft/DirectXTK/wiki/AnimatedTexture.
This is missing from the DX12 implementation.
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I'm having a hard time compiling 3DM in VS 2013. there is a file called d3d10sdklayers.h, but in 8.1 kit folder. Do I miss some of the kits or should I switch the project to use 8.1 somehow?
here's t…
oomek updated
7 years ago
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Installing the latest version of DirectXTK from Nuget (2016.8.4.1) into a project based on the "DirectX 11 and XAML app" Visual Studio template is causing build errors since AsyncState is an ambiguous…
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In Lighting.fxh::ComputeLights(), the specular intensity currently falls of only as a term of dotH and a step() of dotL (diffuse "angle"). While correct, this results in sudden drop when dotL > 90.
!…
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Title says it all, it's very easy to notice if wearing headphones. I think that this might affect other XAudio platforms as well, didn't really test it.
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- [x] removing DXTK submodule by the way mentioned [here](http://stackoverflow.com/a/1260982)
- [x] removing references to the library in the VS solution
- [x] adding DXTK as NuGet package
- [x] using…
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The XNA content pipeline produces DXT3 compressed textures for SpriteFont. Comparing the results from XNA to the Nvidia Texture Compressor we can see significant artifacts using normal DXT3 compressi…
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Hi all,
I'm using DirectXTK and I'm getting unresolved externals when I enable no intersincs, by defining the following #define _XM_NO_INTRINSICS_
```
unresolved external symbol "public: void __fastc…
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Hi Developers,
I have notice that the MeasureString returns a wrong size. The string "W" is used to measure the string size. The spritefont file is generated using MakeSpriteFont tool. The font setti…
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- [x] adding `Maral` as a submodule in the `HoliMoli/Dependencies` folder
- [x] adding relative path of Maral to `Include Directories` of project
- [x] adding `Boost` as a NuGet package
- [x] checking…