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When I compile External subproject on Linux, it generates 130 warnings. It does not prevent from compiling. But it is always interesting to reduce this number. The warnings list is :
=> 8 warnings [-…
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It has been discussed if we should consider [this](http://xorshift.di.unimi.it/) RNG alongside or instead of dSFMT.
The RNG we are using now is a Mersenne Twister implementation adapted to use SIMD,…
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```
What steps will reproduce the problem?
1. Run my batch drawing/sprite rendering/Schedule_interval program on PowerPC
OS X 10.5 Mac
2. Run my batch drawing/sprite rendering/Schedule_interval prog…
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```
What steps will reproduce the problem?
1. Run my batch drawing/sprite rendering/Schedule_interval program on PowerPC
OS X 10.5 Mac
2. Run my batch drawing/sprite rendering/Schedule_interval prog…
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@mramato perhaps this is due to #3233?
**master:**
![image](https://cloud.githubusercontent.com/assets/782098/11429146/f6b3c488-9441-11e5-912b-98f0eb1fb637.png)
**1.15:**
![image](https://cloud.gith…
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This is a continuation from comments on #289 and briefly summarizes the content.
The specific issues are pilots when navigating to fixes point the aircraft directly at the fix rather then compensatin…
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We have been running into stalled connection issues lately. First we had them in our Google API calls which we [solved by setting the `open_timeout` value in Hurley](https://github.com/google/google-a…
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```
What steps will reproduce the problem?
1. Run my batch drawing/sprite rendering/Schedule_interval program on PowerPC
OS X 10.5 Mac
2. Run my batch drawing/sprite rendering/Schedule_interval prog…
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What I mean is that if Shroud is turned off in the game settings (most of my friends like to play with it off because seeing the terrain is a huge thing if you don't remember the map), then units/buil…
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```
What steps will reproduce the problem?
1. Run my batch drawing/sprite rendering/Schedule_interval program on PowerPC
OS X 10.5 Mac
2. Run my batch drawing/sprite rendering/Schedule_interval prog…