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[Website](https://buildbot.libretro.com/.web/)
[Source](https://github.com/libretro/RetroArch/tree/master/emscripten) ([GPLv3](https://github.com/libretro/RetroArch/blob/master/COPYING))
[Logo](http…
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## Why?
Current PPD game framework is written 10 years ago by me.
There was no good game engine on which I can use C#.
But now, there is Unity. Unity can support 2D/3D scene, C# scripting, cross …
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HI, there.
I am writing a hacking game somewhat based on your marvelous framework right now.
In that game (netbreakers is working title) users run a virtual terminal and can launch programs which are …
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It looks like Hazel will expand to become quite a large and complicated code base (as is common for game engines). Because of this Cherno is making many temporary compromises in order to get things wo…
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I've moved all UI-related _textures_ to a new module to allow for custom skins. All references to these textures were updated to a _virtual_ module named "skin" that just redirects to a real module (s…
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### What happened?
1. Updated from Flame 1.18.0 to 1.21.0 (so issue was not present on 1.18.0)
2. During game session, flame randomly can remove my components (I have no clue why that happens on 1.2…
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```
OpenNERO is currently somewhat of a hog for CPU resources - it only uses one
core, but it uses it fairly heavily. This can lead to low frame rate on some
systems and for some tasks/mods.
One po…
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