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The grabbed object will simply ignore the grabber. You can recreate it by building the example scene provided in the repo. The cylinder and physics based lever will not work properly. It woks perfectl…
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REQUEST:
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Hi kazuhitoyokoi,
Awesome work! keep on the good stuff:-)
As for theM ediaPipe Handpose Model,
I believe that gesture-recognition, like in [here](https://1.bp.blogspot.com…
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Firstly, it fixed all controller issues to thanks for that! Hand tracking doesn't track in play mode anymore, while it snaps properly. In build mode, it tracks the hand but no longer snaps.
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Hi Author,
Thank you for your valuable repository.
I am trying to reproduce your handpose for x86 platform, but when i build, i faced error as below:
"In file included from tflite_handpose.cpp:…
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Node-RED version: v1.1.0
Node.js version: v10.21.0
Linux 4.15.0-106-generic x64 LE (running on Docker)
Installed via Palette
6 Jul 17:24:53 - [info] Installing module: node-red-contrib-tensor…
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As the setup for the libraries you require, and binaries that were tested only on one version of Ubuntu, and one version of tensorflow and CUDA, do you mind writing a Dockerfile with all the necessary…
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Hi, i'm having an issue using Hand-tracking in unity through Oculus Link to setup poses.
Everything works perfectly when using controllers but so far, I've managed to have hand-tracking working onl…
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**Problem**
Recently, Tensorflow.js updated to version 2.0, which contains a few breaking changes. This affected this repository, because it loads _tfjs-core and tfjs-converter_ scripts.
I posted…
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Hi,
I'm developing a project in "regular" TensorFlow (over PC and Colab) with embedded usage scenario.
I'd like to use the handpose model ([introduced here](https://blog.tensorflow.org/2020/03/fac…
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Thank you for your generous sharing! I want to predict kinect(v2) depth image online.How to do it?