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When using [ and ] to switch demo scenes, sometimes some of the bitmaps on the platformer and emitter demos will not render correctly on native targets. The bitmap data appears to have a corrupt refer…
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the one that i installed is searching for the index.html in /HaxePunk/2,5,3/doc/pages but is actually located in /doc
(running cmd in windows)
c:\Haxe>haxelib run HaxePunk doc
Die Datei "C:\Haxe\li…
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Currently empty packages are shown in the navigation.
By empty I mean a package with all of its classes with `@:dox(hide)`.
It would make more sense to not add them.
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The command `haxelib run HaxePunk new ProjectName` could gain options for IDEs.
Like:
`haxelib run HaxePunk new ProjectName --flashdevelop`
`haxelib run HaxePunk new ProjectName --sublimetext` (see #…
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http://forum.haxepunk.com/index.php?topic=844.0
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I've got a memory leak when I reload a level in my game. Each level has about 200 on-screen entities that get removed and recreated with each reload. After each reload, memory use rises (on CPP targe…
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Hello, I've been able to use the dev branch of HaxePunk on windows, and Ubuntu Linux.
However, I ran ant build on Arch today, and get this error:
```
/usr/lib/haxe/std/haxe/macro/Context.hx:75: chara…
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As detailed here, which includes a minimal code example, hitbox vs circle have weird collision issues.
I think it has to do with the origin, but I'm not really sure.
Here's the message I made: http:…
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See http://forum.haxepunk.com/index.php?topic=845
The file `assets/font/04B_03__.ttf` cannot be automatically converted for html5 use by lime-tools.
If I remember correctly it something like "OS 2" t…
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Hey everyone!
Loving HaxePunk so far, I'm having a major issue with a spritemap though.
I used the tutorial found on the website for just reference and I'm just trying to get a sprite to show on the …