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# First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
## Descript…
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## Description
According to this page, event indexes should be used for using a mouse.
https://github.com/RetroPie/RetroPie-Setup/wiki/Spinners,-Trackballs,-Lightguns,-and-other-Mouse-Devices
Her…
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This is a far fetched issue I'm submitting, but it's a way to start discussing this idea.
The idea would be to enable a multiplayer mode for single player games where players would play side by sid…
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## Description
This isn't an existing bug, but it would be a massive quality of life improvement to toggle the prominent screen at will in-game when using the Citra core.
### Expected behavior
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Could the Controller Topology Project please also map mouse (X pointer) control + buttons from some of the now commonly available modern lightgun game controllers mapped to buttons on classic "light g…
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I've been looking at the Network Control Interface (NCI), and I feel I got some cool ideas for what one could do by allowing external programs control a running instance of RetroArch. I've tinkered w…
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Now that Cemu's source code has been released and Wii U is discontinued, it would be nice to integrate it into a RetroArch core and be ported to Xbox and mobile devices too!
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Disk switching was implemented in RetroArch at a time when the only systems that required disk switching were consoles that only have a single CD drive. Now that we have several computer cores with mu…
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I've been having a consistent issue where elements of levels won't load, which prevents the game from progressing.
On Marine Base, once you reach the four cannons, just before the 'copter descends,…
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# First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
## Descript…