-
Hey I've been playing around with this for generating terrain or a game I'm prototyping and it's working really well. I have a couple questions.
1) Is this published as a racket package anywhere that…
-
Feature: Tar pits & asphalt as per AnonTheMouse's original concept.
Flora: All "flora" are mycoid relatives of Netherwrack Nether Wort, can only grow in the Nether on Netherwrack or Soul Sand and wit…
-
There is a "terrain.py" file in the repository. Why?
Besides, we need to discuss on how will terrain generation work. For the moment, the whole map is generated when starting the game. But how wil…
-
I know this project is still in it's early days, but even so I'm quite eager to see it mature into a fully featured library. I absolutely think that building it in javascript from the ground up is the…
toji updated
11 years ago
-
With Chrome, I can only see two thumbnails ("Perlin Noise" and "Jax.Material.Custom") in your documentation (http://docs.jaxgl.com/) and I don't see any screenshot when the 3D render fails.
No errors…
-
seems stash.js isn't stashing shortdatetime into the Date object early enough?
anyways, cool project! I was just thinking of doing the same thing, expanding my little world game with perlin noise-ba…
a1k0n updated
12 years ago
-
@zz85 I noticed the [4D noise](https://github.com/mrdoob/three.js/commit/dd1f2149479fe69cb97fa14324cf0e7105d45060#L0R195) you've added to [`examples/js/SimplexNoise.js`](https://github.com/mrdoob/thre…
-
-
Hi there,
I had to make a few modifications to make this work on my ATI GPU.
Smearing floats isn't supported, so things like 0.0.xxx needed to be changed to vec3(0.0)
Casting boolean vec3 to float …