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All the tools I developed using this endpoint have resulted in errors. When I checked, the response was an array.
Is this change intentional?
It's a breaking change, so please version the api if p…
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{
"_comment": "道具",
"itemGroup.weapon_craftery": "锻造工艺",
"___comment": "道具",
"item.weapon_craftery.oak_stick": "橡木棒",
"item.weapon_craftery.oak_sword": "橡木剑",
"item.weapon_craftery…
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# Rarity Extended 🏹🛡
We built Rarity Extended with the idea to provide a smooth gaming experience for people who want to play Rarity. Our goal is to allow users with no - or little knowledge - on c…
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`CustomizationManager.cs` has `allCustomizationItems[CustomizationItem]`.
`CustomizationItem` should be created with `displayName`, `itemID`, `slot`, `rarity`, `assetPath`, `subTitle`, `hideSlots`.
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Updating from 3.0.2_1 in brew to 3.0.3 breaks the `--restrict` option.
The command `/usr/local/bin/ponysay --restrict NAME=Rarity --ponyonly` no longer shows just Rarity images but any pony.
The cha…
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I think a bit of RNG on this would be good.
Generate 4 random stylists with the following traits:
- [random name]
- Overall Rarity (based on highest trait)
- [rarity per trait (common: 70%, rare: 29%…
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1x Rarity-120\Core.lua:1782: attempt to index field '?' (a nil value)
Rarity-120\Core.lua:1963: in function `FoundItem'
Rarity-120\Core.lua:1007: in function
(tail call): ?:
: ?
:"safecall Dispa…
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![image](https://user-images.githubusercontent.com/408953/137229964-c20895d3-6676-4a22-b46d-00a394a0a03d.png)
**Is your feature request related to a problem? Please describe.**
Right now the sam…
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Since the rarity string for each Pokemon is localized on server-side but the check for scaling the icons based on their rarity on the client-side is only done for english strings, it does not work, …