-
This ticket tracks the progress of migration of the RGBDS project website to a React based stack (Docusaurus).
Currently, the work is being done in [this](https://github.com/gbdev/rgbds-www2) repos…
-
On the main page (https://rgbds.gbdev.io/), near the bottom, under "More", there's a link with the text "Game Boy Development resources" leading to https://gbdev.io/list.html#introduction, which is a…
-
PR https://github.com/pret/pokecrystal/pull/650 overhauled the way music macros work for new projects, while providing backwards-compatibility with older macros.
However, music writers have expressed…
-
Hi, sorry for my english. Im a beginner in gameboy dev so i dont know if its my fault or its error of the page,
I looked at the memory addresses and there's nothing stored there, im using the rgbds-…
-
Hello, i'm having some issues when my track has continuous notes. When gbt_pause is called it pauses the song but keep continuous notes going in a lesser volume. I'm using RGBDS.
Am i missing somet…
-
It has been reported (at least by @zaidmade and @AntonioND) that the stylesheet needs to be reworked. (The former [forked the site](https://github.com/ZaidMade/rgbds-www/commit/04b29b4801ad9ff719f4acb…
-
```
warning: main.asm(9): [-Wobsolete]
Non-local labels without a colon are deprecated
warning: main.asm(11): [-Wobsolete]
Non-local labels without a colon are deprecated
warning: main.as…
-
I followed the rgbds setup guide, installed all the required libs for rgbgfx to work but it doesn't
Logs
rgbgfx -o gfx/surfing_pikachu/surfing_pikachu_1a.2bpp gfx/surfing_pikachu/surfing_pikachu_…
fzorb updated
2 years ago
-
Some **Game Boy** related resources if you want to add them
Assembler:
* [RGBDS](https://github.com/gbdev/rgbds)[](https://github.com/gbdev/rgbds)[](https://github.com/gbdev/rgbds) - Assembler and…
-
The getopt.h functions are useful for command-line parsing, but can be included cross-platform like rgbds does, with implementations ported from musl.
The [unistd.h functions](https://pubs.opengrou…