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It seems like subgraph auto layout is only applied when the graph has one or more outputs
This is the subgraph when opening it.
Notice that the nodes should be flipped
![20230816-094528_Materi…
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### Describe the bug
Swapping between game projects causes type library issues which results in missing components
### To Reproduce
1. Create two scenes with respective components in each of …
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### For?
S&Box
### What can't you do?
When working on shaders in the shadergraph I can't easily see how things will look with render backfaces enabled.
I'm currently working on a fireball effect…
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The following nodegraph has a invert node connected to a separate3 output slot.
Open the nodegraph and change the the value for `in2` in the leftmost combine_vector3 node
Expected: value of 1 prod…
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## Background
For example, one implementation wants query camera position in fragment stage, which should be provided by camera uniform before. However, the camera uniform register site doesn't kno…
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Hello,
We've been using the plugin for static webp images for a while now and it works great but we want to expand to using animated ones with as little overhead as possible. There are few examples f…
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After EncodeToWebP result image wrong
![shot-006](https://user-images.githubusercontent.com/24324641/88541408-5e1fe900-d01d-11ea-828b-0caca4655637.png)
`var textasset = Resources.Load ("webp");
…
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I am not sure exactly when it happens but pretty often the nodegraph input doesnt update the material after loading a new mtlx material. I then have to open the nodegraph and exit it briefly and only …
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Hello, I'm currently having issues with color nodes sometimes not working as expected / seemingly not being evaluated anymore.
The following video shows the nodegraph as it should work (as expect…
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The following material has a nodegraph with an vector4 input.
When changing the values of the input it seems to be not evaluating the nodegraph anymore
See video below. This is the viewer built fro…