-
## what
* Cut a new patch or minor release every time a PR is merged to master
## why
* So we can download the binary releases and include them in our distributions as soon as new features are me…
-
I was running the maze world with 10k episodes of 600 timesteps.
On the 80th episode the game window shut down and my program hung.
More complete logging could help get to the bottom of this, and th…
-
I have an environment running with make and I'm able to read state, reward, terminal, info from a step after #114, but I'm unable to see any Game Window. What could be the issue?
```
holodeck.ma…
-
**what happened**
```
teleport start --roles=auth --config=/etc/teleport/auth.yml
INFO [AUTH] Auth server is running periodic operations. auth/auth.go:109
INFO [AUTH] Updating cluster co…
-
Currently servers have no way of validating a client is vanilla. It's time minetest validated clean clients and gave server owners the choice of refusing dirty clients. Whilst it's not the ultimate …
-
## Description
Every time a PR is issued to teleport-aws-quickstart, Jenkins job should build packer image, create a stack, delete a stack.
Logs should be shipped to our stackdriver instance the…
-
macOS 10.14 beta 1 is out, along with betas of Xcode and the CLT.
## Homebrew
- [x] CLT doesn't have a traditional header layout, breaking some builds - https://github.com/Homebrew/brew/pull/4334…
-
I currently have a 2.2.7 cluster running just fine with this config:
(redacted secrets and replaced the current auth server hostname with teleport.hostname.fake for purposes of this issue)
```ya…
-
To help us debug your issue please explain:
- What you were trying to do (and why)
doing a `brew update`
- What happened (include command output)
The output begins with corrupted debug messages,…
-
Like the title says: I get large FPS drops when opening scoreboard in game, operation journals and cases in main menu:
In game FPS is usually 150-300, when hitting TAB it goes down to ~10-20 FPS.
Ma…