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Unsure if this is where to leave such an issue.
I tested Proton out with The Elder Scrolls V: Skyrim Special Edition and while it works, seemed to have okay performance the NPCs didn't seem to have…
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## Description
Dynamic resources in Shader Model 6.6 allows you to set a static const texture using the ResourceDescriptorHeap.
For example:
```
cbuffer Ids { int id1; };
static const Texture2D…
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**Flycast core version**: 676cd31
**RetroArch Version with issue**: 1.14.0, also 1.11, 1.12, 1.13.
Flycast core worked great in RetroArch 1.10.2 (non-metal version on Mac), but in all RA versions …
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### What version of melonDS DS are you using?
1.1.1
### Does the problem happen in standalone melonDS?
I don't know.
### What happened?
Games boot up correctly when in software mode but when swap…
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**Describe the bug**
OS: Ubuntu 22.04(VMware 16)
Kernel: 5.15.0-23-generic
1. terminator --> wayfire or wayfire.sh --> Success
2. lightdm --> wayfire.sh or wayfire.sh --> Fatal error(SIGABRT)
…
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⚠️ **Issues not using this template will be systematically closed.**
**Describe the bug**
On Windows, when using Vulkan, on some GLTF scenes GPU memory usage increases constantly during execution,…
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# Background
See also: https://github.com/flutter/flutter/issues/134959
iOS only allows applications to request two or three swapchain images ("drawables"). When running at the device framerate …
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Tested both nightly and devel versions.
When starting a N64 game with any of the cores available the core and/or Lakka crashes ad Lakka restarts.
- Which version of Lakka are you using?
Lakka…
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**Description**
With the d3d12 backend there can be only a limited number of sampler descriptors alive for per device. See the 2k constant [here](https://github.com/gfx-rs/wgpu/blob/1d7c7c8a3c10eb1…
nical updated
8 months ago
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Hi, I know that states are not perfect in mame2003-plus as it is indicated as "game-dependent" in [libretro documentation](https://docs.libretro.com/library/mame2003_plus/#features). But it seems not …