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**Describe the bug**
If tiling for texture is set 1 in blender, exported .glb is viewed correctly in F3D (mesh and viewport grid are visible). If I set tiling higher than 1, F3D viewport is empty - n…
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How to upload a flat image in the simulator environment? (to calibrate cameras for SVM technology)?
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If an texture is specified, this is used as tile for the ground.
Additional to this, the tile mapping size could be specified and influence the
perceived altitude of the viewer.
This however, r…
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Hi,
I am working on an autonomous driving vehicle using PythonAPI. For some test cases, I need to add texture over the traffic signs like (traffic lights, stop signs, etc.), but I am able to apply …
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A feature in VHLT and forks, "embedded" lightmaps are lightmaps that are baked into the diffuse texture, for textures that cannot be lightmapped on certain engines.
These have a few use cases:
* L…
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Right now `BlitPass::AddCopy` has a routine to copy data from a `Texture` to a `DeviceBuffer`, but it _also_ unnecessarily copies data to the host when doing so. What's worse is that we're actually re…
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# Steps to Reproduce
- Login on the MAINT-RC: http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/3.8.7.307376
(or http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/vi…
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![image](https://user-images.githubusercontent.com/77055841/133069208-bb38c812-9317-499c-8845-3becd041d2e8.png)
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Implement an HDR rendering pipeline by adding support to load HDR textures, render bloom/gaussian blur and a few tone mapping shaders. Tone mapping will be similar to Uncharted 2 and some very generic…
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It seems like support for Mapy.cz is broken, model is weirdly tilted after import and textures are broken / do not project properly.
Google Maps works fine tho.
- The .rdc file - Unable to attach…