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Stand alone VBA-M has the ability to load GB, GBC and GBA BIOS images. I don't think you'd need a core option for enabling them or not, they could just autoload if they are present in the System folde…
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Great work (despite what the naysayers might argue).
Can we have a Y/n list before we start compiling so we can decide which of the cores we want? This is quicker than doing everything and, I expect,…
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I think this may be related to building KODI against libssl1.0 instead of 1.1 referenced here:
[vfs.sftp issue](https://github.com/xbmc/vfs.sftp/issues/25)
Updated platform to current gmc-19
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### Please fill out this form:
### Expected behavior
The rom loads and plays normally
### Actual behavior
VBA-M crashes immediately upon opening a rom with no error message. Please note that t…
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I´ve been using the visualboyadvance-m (git) for a long time, i updated now to the 2.0.1 version, and now the "vbam.ini" is stored at appdata\local.
The thing is... why this change? storing the .in…
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### Please fill out this form:
### Expected behavior
Cable club guard lady says "where would you like to go?" when using cable club on two windows on same computer
### Actual behavior
Pokemon re…
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Hello friends, could you create an icon for both VBA-M and mGBA? again, having the ZSNES icon you only need to make the background purple, remove the X and Y buttons, resize the A and B buttons and ch…
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### Expected behavior
A relatively simple install, similar to the old VBA
### Actual behavior
Nowhere to see how to actually install the emulator, nor any guides for this version
### Steps to re…
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Game Boy. In Double Dragon (USA, Europe) MD5 545DE5C311259B7F7EC313A9D58CF4B4 The One Hit Kills (Bosses die in 3 hits) code will stay on even if the code is disabled. mGBA-build-2018-01-10 win32-4987-…
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RetroArch should not rely on bsnes-mercury for Super Game Boy Support. It should use the Super Game Boy support incuded in VBA-M. RetroArch is not practical for Super Game Boy Support currently. SDL M…