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For example a room, a rectangle of water in the middle, a key and a pirranha guarding it. There are safe tiles near walls. I froze the time with hourglass, took the key, unfroze the time, tapped on ex…
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Something we'll all probably get used to over time but `RIGHT` arrow should certainly not be equivalent to `ENTER`. The latter is counterintuitive and frequently results in selection of the wrong item…
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Currently game code do not support it (no flags or behavior). This is only idea to consider, but why don't create some kind of direction charges? I am talking about breach charges to take care of prec…
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You cannot escape from caves, but they spawn with jackhammers and explosives. Just adding dynamite, and gasoline cans to the spawn list would be enough for players to carve a way out. And stop this YA…
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ES:H is based on my unreleased game-jam game called YASD. As such some items and descriptions remain from the previous game. Need to change them!
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```
What steps will reproduce the problem?
1. Get to MineTown.
2. Turn on auto-kick.
3. Try to open a locked door by walking into it.
What is the expected output? What do you see instead?
Expected: …
-
```
I'm using the GoClever S73 tablet with Android 2.2 on-board.
There is some easy to reproduce but hard to 'pinpoint' (I mean to predict when
exactly it will happen) bug with moving a character: u…
-
```
I'm using the GoClever S73 tablet with Android 2.2 on-board.
There is some easy to reproduce but hard to 'pinpoint' (I mean to predict when
exactly it will happen) bug with moving a character: u…
-
```
>>> Emerging (1 of 1) www-client/leechcraft-9999 from rion
* checking ebuild checksums ;-) ...
[ ok ]
* checking auxfile checksums ;-) ... …