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Hi!
I have managed to compile my game for ZX81 with
zcc +zx81 -lndos -vn -D__ZX81__ -create-app -o
The code uses conio.h which produces wrong results: it prints the coordinates and other codes.
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See #218
Call appmake from within z80asm, e.g. appmake +zx -b slowdos.bin --org 32768 -o slowdos.tap
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The SVI target shows the cursor while displaying characters on the screen.
Moreover the SVI target shares some problems with MSX and other targets:
1. only the columns used in BASIC are used by co…
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As noted elsewhere there is a /r/n incompatibility issue in the libraries with zsdcc versus sccz80. The particular test case is the zx target.
If you compile using zsdcc for the zx target /n cause…
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Define NXTLINE in the .P file so that the zx81 code auto-runs in the emulator.
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> Please commit your changes or stash them before you merge.
Probably won't go away without interceding.
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I'm enabling running the tests on +test -clib=rabbit and the following tests are failing:
strncmp
strrstr
strrev
All of these use cpi/cpir which points the finger there.
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Hello
It would be nice to be able to add a custom validator that could be used again against different fields. Yes I can declare as a callback, but for neatness I feel that it would be better.
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Hi,
I need a way to add some CFLAGS to the build. For OpenBSD ports, all C/C++ compilers should be invoked with `-O2 -pipe`. This is the default in BSD make, but curiously, not for GNU make:
```…
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Today, Reko is stupid and assumes all string text is encoded as ASCII. The only exception is the ZX81 environment where the Sinclair character set is done correctly. Reko should be able to:
- [ ] auto…
uxmal updated
8 years ago