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The document said that clone/restoreState() **doesn't include** pseudorandomness. However, the fact is that clone/restoreState() **doesn't include** the _pseudorandomness of repeat_action_, but it **i…
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### Affected Version
```
paru -V
paru v1.8.2 - libalpm v13.0.1
```
### Description
`pacman -Ss ^ls` will show all packages with ls at the start of the name/description
`paru -Ss ^ls` actually…
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The [PettingZoo paper](https://openreview.net/pdf/e090b9c29b966a0228fafae1c76893a45eec67ee.pdf) (which is still under review) states the following in section 6:
_All environments implemented in Pet…
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### This may not be a security issue,But it's also an important question。
For reasons of learning and ascension,So need to Compile aspnetcore sourecode. However, there are many errors at compile …
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Hi,
I am working on multi-agent RL as part of my course project and thinking of experimenting with pong environment as suggested in the paper "Multi-Agent Reinforcement Learning: a critical survey"…
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On latest clang trunk, the code
```
const char *getString(ALEInterface *ale, const char *key){return ale->getString(key).c_str();}
```
in https://github.com/mgbellemare/Arcade-Learning-Environmen…
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Hi,
I recently downloaded and compiled ALE. But when I type this command line:
`./ale -display_screen true -game_controller fifo -random_seed time -sound true freeway.bin`
This gets displayed…
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I have encountered this problem frequently using ALE to play space invaders and couldn't find out any error in my code.
Essentially, when the agent plays the game accumulating a certain level of gam…
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Hi
When I try to run, I meet a problem like this:
> A.L.E: Arcade Learning Environment (version 0.6.0)
[Powered by Stella]
Use -help for help screen.
Game console created:
ROM file: /PATH/T…
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Currently updating the version number is messy business. We should use a #define or other mechanism to centralize the version number. Best would be to first find out how other projects do it.