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In my application, I need to generate a new texture each time in egui update. I found that `update_egui_textures_system` sometimes takes more than 0.5 seconds to run. Then I located the code that was …
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This issue tracks progress on the re-orientation of nannou as a suite of creative-coding oriented bevy plugins.
- **GitHub Project: [Bevy Plugin Rework](https://github.com/orgs/nannou-org/projects/…
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Bevy merged a PR [adding a `repeat` boolean](https://github.com/bevyengine/bevy/pull/14161) to the KeyboardInput struct, corresponding to an equivalent concept in `winit`. When forwarding crossterm ev…
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I have a relatively simple app, which has a few egui windows, and a regular Bevy 2d canvas to which I paint some shapes. I also have a system that queries `&mut Window` and then changes `window.cursor…
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What I am kinda asking for here is a read-me, I don't really know enough about the project and how it works to write one, so I am just asking @gamedolphin to make one. This could be a project that is …
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The docs show 4 features front and center for this crate.
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The first three are all well covered by the examples you have, but
> Raise a Bevy event or invoke a callback when an tween com…
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> It's needed to drop the window at the correct time. See this comment on window wrapper. https://docs.rs/bevy/latest/bevy/window/struct.WindowWrapper.html
_Originally posted by @hymm in https://gi…
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Migrate `component_reads_and_writes` for the 0.16 release. bevy uses it internally and it is deprecated.
~~It is being made `pub(crate)` in #16338.~~ didn't work because it is used in an example. Tha…
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Button clicks are sometimes lost in reactive mode.
To reproduce, run this example:
```rust
use bevy::{prelude::*, winit::WinitSettings};
use bevy_egui::{EguiContexts, EguiPlugin};
fn main() {
…