-
```
Just a simple thing, a option to disable the (SNES) H-DMA (HDMA) Layer, like
the background layers.
Reason for that is, if TASing a game, H-DMA can make your viewfield smaller, in
wich it can b…
-
These are nifty things. PCSX2 supports some, as well as other emulators presumably. I wanted to add this some time ago, but was told not to.
-
In NESHawk/SubNESHawk, some of the audio is slightly inaccurate, when compared to console. Examples of this include the pipe sound from Super Mario Bros, and the knock-down and ducking sound from Mike…
-
```
Just a simple thing, a option to disable the (SNES) H-DMA (HDMA) Layer, like
the background layers.
Reason for that is, if TASing a game, H-DMA can make your viewfield smaller, in
wich it can b…
-
I want to integrate mame2003-plus-libretro emulator in stable-retro.
So I can train an AI on the game Double Dragon (there are many versions of this game, but I'm looking for the 1995 fighting game r…
-
### What would you like to see?
It turns out that direct-booting DSiWare is much easier than anyone expected. Hats off to CasualPokePlayer for discovering it. His implementation in the BizHawk core l…
-
```
Just a simple thing, a option to disable the (SNES) H-DMA (HDMA) Layer, like
the background layers.
Reason for that is, if TASing a game, H-DMA can make your viewfield smaller, in
wich it can b…
-
```
Just a simple thing, a option to disable the (SNES) H-DMA (HDMA) Layer, like
the background layers.
Reason for that is, if TASing a game, H-DMA can make your viewfield smaller, in
wich it can b…
-
```
Just a simple thing, a option to disable the (SNES) H-DMA (HDMA) Layer, like
the background layers.
Reason for that is, if TASing a game, H-DMA can make your viewfield smaller, in
wich it can b…
-
When you seek in TAStudio, it's supposed to pause when it reaches the goal frame. For some reason, that doesn't happen when emulation is unpaused before seeking.
~~This is annoying and I'm pretty s…