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So, when pressing a hotbuild key, the order for the cycles is sometimes wrong.
what needs to happen (can be different people!)
1. determine all the hotbuild cycles that are out of order. Known issue…
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There are a few tests that are either flaky or failing, likely they were missed in previous PR's since they only ever run when the release workflow is called:
flaky:
`tests::epoch_21::test_v1_unlo…
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## Description
Right now WASM with array inputs has costs/cycles of loading the input included in the cycle count. We need to find a way to just compute the base algo cost
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For "Clock Input", add ability to automatically stop after X number of clock cycles.
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I have a simple bind that just moves the current tab to right or the left:
`bind e tabmove +1` and `bind E tabmove -1` (I am new and just now found out about `` but the issue still stands).
I also u…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Description
It is observed that for the JSONForm widget whenever we have a field that recieves the data …
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As discussed on Slack, this is an edge case and perhaps should be explicitly disallowed, but currently is not and leads to some unexpected errors, generally with `bdep deinit`.
Repro steps:
```
g…
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```
What steps will reproduce the problem?
public void setRenderer(final Engine pEngine) {
this.setOnTouchListener(pEngine);
this.mRenderer = new Renderer(pEngine);
this.setRenderer(this.mRende…
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```
What steps will reproduce the problem?
public void setRenderer(final Engine pEngine) {
this.setOnTouchListener(pEngine);
this.mRenderer = new Renderer(pEngine);
this.setRenderer(this.mRende…
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Layer weight sometimes is doing magic to the shader. Not sure exactly how it works.
[weird_shader_005_2018_01_05_09_17.zip](https://github.com/enzyme69/blendersushi/files/1606059/weird_shader_005…