-
Hi chuck,
is it possible to access the vertices and the indices of a directxtk sdkmesh model ?
-
I really enjoy the Win2D Gallery app, it would be great that the teapot example get all ported to C#.
My technical question here is: Does Hololens render the teapot in holographic 3D or what does it d…
-
I tested a dds file with dxt3 format using cocos2d-x v3.0 on windows phone 8, but found it decoded by software.
If it's possible to make the dds file decoded by hardware if using ANGLE?
Thanks!
-
I'm writing a framework based on DirectX which includes common UI controls such as buttons, labels, textboxes, etc. As you can imagine, the TextBox control required precise measurement of rendered fo…
ghost updated
8 years ago
-
Add PrimitiveBatch from DirectXTK.
Reference: http://blogs.msdn.com/b/shawnhar/archive/2012/10/12/directxtk-primitivebatch-helper-makes-it-easy-to-draw-user-primitives-with-d3d11.aspx
-
Hello guys! I'm desperated to fix this error. My renderer is DX11 and I've already included all headers and the DirectXTK.lib so the problem is when my program reachs this code in runtime 6a5cf6e1439f…
-
I'd like a simple list of steps to add this library to an existing project. I'm not sure what I'm supposed to do with all this code and all these project files.
-
Hello there, I am trying to compile the DirectXTK but I am having problem with an header:
`#include `
At line 46 of the Audio.h it is trying to include with full path that header. By googling around…
-
Hi Chuck. I wasn't sure if this was a bug but it seems suspect and I thought I would mention it. After upgrading to DirectXTK Nov 30 my Windows 8.1 apps throw a compile time error on this line:
# if …
-
I downloaded the repo, it doesn't have a sln solution file, and have only 2 project file inside windows and windows phone folder.
I tried to open the windows phone project, restore some nugget packag…