-
effected plugin: CACHE-PORTALS-ON-MAP
The function `findPortalGuidByPositionE6` is converting an E6-Position in to a guid.
This is only possible for portals in the current viewport for selected or…
-
Sometimes at the first opening of the COMM tab only a partial set of the logs is loaded. Since the window is not full (I think), I'm unable to scroll and thus triggering the loading of previous logs.
…
-
As this project grows, plugins will become harder to manage. As such, a more formalized API for them should be set.
A simple "registerPlugin()" function which returns an object with the plugin name,…
-
Map data has a relatively large cache time (3 minutes). Additionally, the Niantic backend has additional caching that causes the data retrieved to lag behind the current state of the game.
A few idea…
-
there are new messages now:
23:11 Skoodge created their first Link.
23:11 Skoodge created their first Control Field
maybe we could make use of this, collect them with "first seen" and add th…
-
A frequently-asked question during play is roughly "if things stay about how they are, which team will win this cycle in the region?" A good way to represent this, I think, would be to show (on a chec…
-
Inspired from an old WoW/Tibia plugin I remember which tracked your experience gain in a local cache and after getting a big enough sample, started to display your experience gain per time unit.
Like…
-
Using Mobile, I'm completely unable to pinch zoom.
After lifting my fingers, the portals disappear, and the status remains "paused during interaction".
Seems that the end of the pinch zoom action is n…
-
After using IITC heavily for a large operation last weekend I noticed on my desktop PC (the slowest I own) IITC was struggling a bit.
It might be nice to take some time to review the code and see wha…
-
Export data of maxLinks plugin as text.
For example:
Portal Name 1 to Portal Name 2
Portal Name 1 to Portal Name 3
etc.