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External developers should never have to deal with the base 10 ids, it's weird having two methods of identifying a run.
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Should investigate hooking into scripts auto-downloaded by the splits editor.
Need to understand the interface differences between the scriptable component here: https://github.com/LiveSplit/LiveSpli…
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The Attempt History contains Attempt Nodes instead of Time Nodes, which you seem to be parsing right now (according to the code). Attempt Nodes have additional started, ended, isStartedSynced and isEn…
CryZe updated
9 years ago
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When split history builds up, resetting starts to be slow (can take over a second). When an autosplitter resets and starts splits on the same frame or very close together, this causes the start to be …
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At the moment LiveSplit is specifically compiled for 32-bit, which makes it impossible to write an Auto Splitter for a 64-bit game. I remember there was an issue that forced us to switch to 32-bit ins…
CryZe updated
9 years ago
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Reference:
https://github.com/LiveSplit/LiveSplit/blob/master/LiveSplit/LiveSplit.Core/Model/LiveSplitState.cs#L86
Seems like the condition for the "CurrentSplit " getter should be:
(CurrentSplitInde…