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It isn't that the commands aren't present. But their function was to retrieve the data contents is not present. You can try this statement within the Spriteset_Map class to see my point:
p $game_ma…
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A library to support midi files in mkxp ideally:
- accepts events passed with a delta time (**not** real time)
- renders audio chunks on demand
- works fine with longer pauses in between requests to g…
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Just doing a bit of reading around, and researching options for adding midi support to mkxp, and I keep on coming back to SDL2_mixer, which I had previously used for midi support in my prior abortive …
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I try to port a RPG Maker XP game but some resources is in a shared directory "c:/Program Files/Common Files/Enterbrain/RGSS/Standard/".
This shared directory contains some jpg, png and ogg files, but…
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I had previously converted the midi audio for RMXP to ogg for the sake of my PlayOnLinux wrapper script, but it seems mkxp doesn't like the way I did it. I don't suppose you have any suggestions?
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There are still many games that are localized and encoded with charset other than UTF-8 like SHIFT-JIS or euc-kr, but since mkxp only supports UTF-8, many strings are broken thus I cannot play those g…
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```
Exception `SocketError' at (RMX-OS) Script:771 - getaddrinfo: Either the applica
tion has not called WSAStartup, or WSAStartup failed.
```
I've googled around for this error but nothing relevant …
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I have added this simple code in the update method of Scene_Map:
Array.new(30){|index| index}.each { |i|
if Input.trigger?(i)
print i
return
end
I got very strange results!
A = 17…
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From the spec:
> The font name. The default is "MS PGothic".
> Include an array of strings to specify multiple fonts to be used in a desired order.
Currently, only strings are accepted. The easy sol…
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I'm using debian sid with OpenAL 1.14, g++ 4.8
It gives me the following error message:
[ 1%] Building CXX object CMakeFiles/mkxp.dir/src/audio.cpp.o
In file included from /home/user/src/mkxp/src/…