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I keep going through all the various issues dealing with the clothing problems (#52, #57, #58, #60, #61) and the more I look into them the more the situation seems entangled — in Italian we'd say that…
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This document looks very straightforward to me. I agree with your proposal in most aspects. It's clear and easy to implement. There are just two minor questions that I want to mention.
1. The neces…
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The autodoc should have an option to install or remove CBMs from an NPC ally. install_bionics is a member of the player class, so it should apply to NPCs already.
The iexamine::autodoc function wou…
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This [project documentation ](https://docs.google.com/document/d/1LhNpXGXmkPOxp_cp0-c9G7xqnihwApq-eZSa99exfcU/edit?pli=1) seriously needs an attentive update and a shiny place in the GitHub docs.
A…
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#3 #7
There are some bad exploits within the current Seconomy Code.
So, i want to turn Leveling plugin into a general currency / exp plugin (Pretty much all in one)
- [x] Ability to easily d…
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Hey! When I'm trying to open a specific quests category using "/quests 0", the result is "An internal error occurred while attempting to perform this command". The same goes with all categories. I'm r…
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https://www.wowhead.com/quest=4512
https://www.wowhead.com/quest=4513
1. Quest item's is used at all, fix:
```sql
DELETE FROM `item_required_target` WHERE `entry` IN (11953, 11914, 11948);
INSE…
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In many scenarios related to Nostale directly, an entity uses :
`VisualType` Type of the Entity
`Id` : This id depends on VisualType, Character and Monster can have the same Ids since their VisualTy…
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Continuing discussion from #6309
> Is there another voxel game engine that Minetest development could be aligned with? I.e. a fuller-developed game engine might give the game a boost in many ways…
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Now that kq-fork uses TMX instead of own map format, the map\* utities (mapdiff, mapdraw and mapdump) do not succesfully compile anymore, complaining about the lack of load_s_map and load_s_entity fun…