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Tried this in 2022 LTS and though no errors are flagged, nothing happens. Sphere is invisible and changing properties on the shader has no effect.
There are new 2022.3.* versions at the time of th…
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Hi,
I'm trying to make it work with VisionOS but it doesn't show anything, even though shadergraph was supposed to be compatible.
Have you tested in this platform?
Best,
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# Issue
If you create a `` but don't specify the `surfaceshader` and try to generate code then code generation can crash when it tries to emit the function for a `ShaderNode` created by default for…
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## Describe the bug
When opening shadergraph in my case, since it uses the scene system the console immediately starts being spammed with the error like : **_Error: View "Unnammed"_** slowing down …
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This seems to be related to `texcoord` 0 being used for the normalmap as well as the basecolor - I'm still investigating this and will try to reproduce it with a fresh material but for the sake of doc…
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2A5F updated
8 months ago
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Hey,
I am looking for a Screen Space Snow effect like a wet effect. And wonder if you could do it?
It should also be feasible to use a mask.
So a box that could get out of the effect.
Like, for ex…
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Just wondering if Unity could make a shader graph version of the ARBackground shader?
It would just be really handy to have something like that as a base to modify.
Thanks,
Pete
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### Describe the bug
Swapping between game projects causes type library issues which results in missing components
### To Reproduce
1. Create two scenes with respective components in each of …
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Hello,
I am writing this in hope that somebody as an idea on what might be going on in our project.
We had a working 2019LTS project that was updated to 2021LTS with the latest mrtk2 version.
A…