-
```
flee & evade steering behaviors
```
Original issue reported on code.google.com by `ptroc...@gmail.com` on 11 Sep 2011 at 8:53
-
Hi shin10,
I'm trying to add boilds movement for the particles, just like this:
http://blog.soulwire.co.uk/laboratory/flash/as3-flocking-steering-behaviors
two main feature are:
- boilds will chase …
-
```
define standard steering behaviors
```
Original issue reported on code.google.com by `ptroc...@gmail.com` on 22 Sep 2009 at 6:49
-
```
Might think about adding a flocking and steering behavior system in... maybe...
```
Original issue reported on code.google.com by `pixelplacement` on 18 Aug 2010 at 4:06
-
```
basic steering behaviors each entity can take advantage of in order to start
moving.
```
Original issue reported on code.google.com by `Szczepan...@gmail.com` on 4 Jul 2011 at 5:45
-
Implement creature control. I believe that this is how these things work. We should be able to call these walk, run, hit1, hit2 etc and the control, well, controls the creature. The data is in Creatur…
-
```
flee & evade steering behaviors
```
Original issue reported on code.google.com by `ptroc...@gmail.com` on 11 Sep 2011 at 8:53
-
seems they should be foaf:Group
```
dco:PortalGroup
a owl:Class ;
rdfs:label "Portal Group"@en-US ;
rdfs:subClassOf foaf:Organization , owl:Thing , foaf:Agent , dco:Object ;
…
-
Hi,
I am wondering: would run the queue in a dedicated thread make sense? It doesn't directly apply modifications to transforms or GameObject, right?
I'd like to run a lot of AutonomousVehicle on m…
ghost updated
9 years ago
-
```
Might think about adding a flocking and steering behavior system in... maybe...
```
Original issue reported on code.google.com by `pixelplacement` on 18 Aug 2010 at 4:06