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**Describe the bug**
text dose not render correctly when inserting longer line
**Setup**
Please complete the following information along with version numbers, if applicable.
- OS [e.g. Pop OS]…
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This renders rich text deserialised from Realm:
```
@Published var richTextContent = NSAttributedString(string: "")
Text(AttributedString(cellViewModel.richTextContent))
```
This render…
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Thanks for this great mod.
Sadly after adding it to my pack I encountered a few issues related to text rendering. I know that a modpack is a heavily altered environment, but I like to use it noneth…
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This test case will show the problem. The output is now `XYtest1` even though it should be `Xtest1Y`. I think it is because the text nodes get `siblingPosition` of -1 and the `xsl:value-of` gets bigge…
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Currently, UIKit uses MSDF fonts that need to be referenced separately. However, CJK languages require huge font files (commonly 10MB +). Could you consider providing a way to use system fonts, such a…
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### Things to check
- [X] I have searched the **existing issues** for this bug
- [X] To rule out a caching problem I made sure the bug also happens in an **incognito tab**
### Bug type
Compo…
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I noticed that `conf.d.infinality/10-base-rendering.conf` (as of b2aa9ecc29f03b0cc2c5a1fc55831daa24a11504) contains the following global font configuration:
``` xml
rgb
...
```
…
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## Problem to Solve
We try to show labels in our graph as much as possible without significantly hampering performance. But performance is currently degraded when rendering hundreds of lines of tex…
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Ideally, we will reach a state where, at least for some games, there is a clearer separation between *world* (the provider of objects, actions for operating on them, methods for making observations, a…
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# How does Pdfminer work?
## 1. PDF Parsing
- **Evaluates the file according to the PDF specification**, extracting the information needed to render the file. This includes reading and interpretin…