-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
### Which component should be improved?
Hammer
### Describe your feature suggestion in more detail
When we mount games we import models, textures and other resources from them, however, when making…
-
new map by mapping team any question direct to dark3art or hawk
For the mapping team task will be
- [ ] shape terrain
- [ ] paint terrain
- [ ] create nature
- [ ] create harbor
- [ …
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I'm looking for a widget that allows interactive inspecting of a texture. In a similar way to how ImPlot allows the user to zoom and pan a graph, this would allow the user to zoom and pan a texture in…
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This water in Quake Combat+ is wrong:
![xon_20240407_texture_matrix_q1_affects_all_shaders_and_external_textures_Mod_LoadTextureFromQ3Shader_model_brush_c](https://github.com/DarkPlacesEngine/darkp…