-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
### Which component should be improved?
Hammer
### Describe your feature suggestion in more detail
When we mount games we import models, textures and other resources from them, however, when making…
-
new map by mapping team any question direct to dark3art or hawk
For the mapping team task will be
- [ ] shape terrain
- [ ] paint terrain
- [ ] create nature
- [ ] create harbor
- [ …
-
I'm looking for a widget that allows interactive inspecting of a texture. In a similar way to how ImPlot allows the user to zoom and pan a graph, this would allow the user to zoom and pan a texture in…
-
imported module is being validated even though it should never be imported
```top.wgsl
fn main() -> u32 {
#ifdef USE_A
return a::func();
#else
return 0u;
#endif
}
```
```mod.wgsl
#d…
-
```
Allow hires texture packs to use mip mapping
```
Original issue reported on code.google.com by `death2dr...@gmail.com` on 10 Apr 2010 at 9:14