-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
```
See attached screenshot.
The 3D Preview for a 'Convert to height' operation does not show anything
useful, since all 'bump mapping' options still assume that the input texture is
a normal map.
…
-
LL recently released a teaser trailer for PBR + triplanar mapping on terrain: https://www.youtube.com/watch?v=Qmbws6tNwMw
However, the same old issues will presumably remain the same:
- You can only…
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The 3D model format is likely proprietary and is not decoded yet by the asset extractor. 3D elements are only used by the hamster minigame but this would be good to implement. The DS game uses Nitro m…
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new map by mapping team any question direct to dark3art or hawk
For the mapping team task will be
- [ ] shape terrain
- [ ] paint terrain
- [ ] create nature
- [ ] create harbor
- [ …
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I'm looking for a widget that allows interactive inspecting of a texture. In a similar way to how ImPlot allows the user to zoom and pan a graph, this would allow the user to zoom and pan a texture in…
-
```
Allow hires texture packs to use mip mapping
```
Original issue reported on code.google.com by `death2dr...@gmail.com` on 10 Apr 2010 at 9:14
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**Is your feature request related to a problem? Please describe.**
I wish to upsample the mesh and for the UV texture coordinates of the faces/vertices to be updated in the process. I need to be able…
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implement a sparse virtual texture to reduce performance impact of combining expensive operations such as triplanar mapping + gridless pass.