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The `ILayoutElement` defines some properties that are used by other components in UGUI and thus vital for defining UIs using UGUI. These are min, preferred, and flexible width and height.
One examp…
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**Describe the bug**
Subtract method does not look smooth. Also the inside image is not visible in subtracted image (just solving with adding additive softmask shape component in inside image). Also…
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BPO | [35668](https://bugs.python.org/issue35668)
--- | :---
Nosy | @terryjreedy, @taleinat, @csabella, @tonybaloney, @tonybaloney
PRs | python/cpython#11451python/cpython#11451
*Note: these values r…
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I'm just creating a basic script, it supposed to instantiate a Cube when the Void Start is called, but the Void Start it's being called just when I pressed play in Unity but what I was expecting was t…
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**Describe the bug**
I am using SoftMask version 2.0.0. As shown in Figure 1, it details the settings of the Text and its normal appearance. When I add SoftMask to its parent object, as shown in Figu…
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using System.Collections.Generic;
using UnityEngine;
namespace Android.BLE
{
public class BleManager : MonoBehaviour, IBleNotify
{
///
/// Gets a Singleton instance o…
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### Reviewed guidelines
- [X] I have read and understand the suggestion guidelines
### Checked for duplicate suggestions
- [X] I checked for existing similar suggestions
### Summary
Add…
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Hi there,
I am a developer using a combination of UniRX and UI Toolkit to do a pseudo-MVVM. UI Toolkit (Formerly UI Elements) is a preview package provided by Unity that provides a UI that is of in…
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Is it possible to add an overload to the PlaceholderFactory's create method to accept a transform, and when instantiating the GameObject, instantiate directly to the transform as it's parent?
I kno…
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## Expected behavior
Adding dependencies in manifest.json as explained in "Installation guide via UPM" should list the package in package manager allowing it to be installed in the project.
…