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I'm reporting an issue that presents itself when running the demo live on a Meta Quest 2 headset and on both of the Chrome WebXR simulators ('WebXR API Emulator' & 'Immersive Web Emulator').
The i…
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I am running the current revive and just installed Arktika.1 The icon shows up under the steamvr, but upon running loads and I can hear the game but still showing Steam VR chamber. When I take WMR …
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Janus VR runs and successfully submits textures to the compositor, but there's a double vision effect in the headset, as if the eye textures are swapped.
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Hi, thank you again,
I test the project with WebXR for a VR application, but once I apply the VR mode, I find myself with two cameras at the same time; that of the headset and that of the scene ...…
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I have configured the variable **SteamVR_Action_Boolean MovePress** to detect whether the trackpad on the HTC Vive controller is pressed. I have also bound this action to the controller using SteamVR …
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Hello,
I have a virtual reality headset (HP reverb G2) an I built an application with Unity 2020 using your plug in.
When I try the application with my VR headset, it only render my model (a DIC…
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Thank you for your amazing work!
For adopting the DesktopSbS to VR headset, I wonder if you could update the program for supporting lens distortion compensation.
Since most of the users want to…
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I think I have all the files loaded and in the right place. Quest headset is recognized in Steam VR, through Visual Desktop. But when I launch from the bat file, it sits in the Steam VR "waiting room"…
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My friends showed me this game and at that time i didn't have a quest 2 nor any sort of VR headset but now i just got one and when i loaded spiderman it didnt work on the quest 3.
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When I launch vivecraft on the minecraft launcher in my oculus quest 2 through virtual desktop it loads up steam vr to play the game. Once it loads up I can see the Vr headset and controllers interact…