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It would be pretty nice if (similar to multiverse-portals) we could put something in the middle of the portal to visually signify that a player needs to jump through to use the portal...
Thanks!
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A list of app icons that need to be converted to "new" style. Ideally, the result of this is a directory of directories, which are named after the plugin, aka:
```
new_icons \
regional-planni…
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I'm coming from there https://github.com/bekvon/Residence/issues/131
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Hello,
I have recently updated my server to 1.9, but encountered some problems when using logblock. The server has the default survival worlds (world, world_nether and world_the_end), but also has tw…
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```plain
[19:52:44 ERROR]: [NovaGuilds]at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
[19:52:44 ERROR]: [NovaGuilds]at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccesso…
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If you rightclick a water bucket on rails, redstone, etc. (sometimes you need to hold shift), it will place the water and remove the block, regardless of reinforcement. Have tested with redstone, repe…
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"Data" : "0.0 UVI" "Type" : "UV",
"SwitchType" : "Smoke Detector", "Type":"Security"
"SubType" : "Current" Type General "Data" : "6.400 A",
"Image" : "Water""SubType" : "AC", "SwitchType" : "On/Off"
"…
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```
@Builder.Factory
public static String fakeMethod(
Optional input,
Optional details,
Optional childPolicy) {
return "Hello World";
}
```
> […
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Exactly as the title says, when water flows downward, say, from a waterfall on a floating island, it will stop when it reaches a chunk border and then proceed to "pool" up on top of the unloaded chunk…
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I have too versions of function. They do the same things, load and parse data, but first do it with only async.each, but second do the same handling with async.each and inner async.waterflow
I suppos…