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Hey there! I need to make an Android App with Unity, and that App can open a browser that scan AR target, thing is, A-Frame or three.js seems not working because it can't open Android device's camera.…
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**[ UUID ]** 43604fc6-96bf-46af-9601-5c03ac2e7962
**[ Session Name ]** Creating web-based Extended Reality ( WebXR )
**[ Primary Space ]** Web Literacy
**[ Secondary Space ]** Open Innovation
**[ S…
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Hi,
First and foremost, thanks for all the good work! it is amazing :)
im writing a webar playground application which support chromium-webar. so i need to way to identify if the app is running…
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If I try running a web page that access the location API, it doesn't appear to work. Should it?
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**[ UUID ]** 679f7e53-7868-4b44-bf1b-3942f2bf9ff9
**[ Session Name ]** Creating web-based Extended Reality ( WebXR )
**[ Primary Space ]** Web Literacy
**[ Secondary Space ]** Open Innovation
**[ S…
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From what I've read so far, it seems like ARKit analyzes video from the phone's camera in order to map the environment (without the need for markers).
Any thought on that? Maybe it can be done in A…
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Hey, so I was trying to check out some of the examples and noticed that a lot of the links in the README (to both demos and source) are 404s. I cloned the repo and found that some of the HTML files we…
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Hi Carla.
I am a co-founder/COO of Rodin.io (Techstars Boulder'17), a development platform for creating VR apps without using Unity or any other 3D game development platform and by using just using…
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``` import '../arjs/build/ar.js' ```
で読み込ませて ``` yarn run build ``` すると
```
ERROR in ./arjs/build/ar.js
Module not found: Error: Can't resolve 'WebAR' in '/Users/okashitay/Yamaki/tsukamoto-ar/ar…
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Hi
im trying to get the browser fullscreen to remove the 'ugly location bar', Thus i could get nicer looking UX and videos.
But the usual javascript api seems to silently fails. The following c…