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**Is your feature request related to a problem? Please describe.**
No it is not related to a bug, it is a suggestion for improvement.
**Describe the solution you'd like**
Some kind of endpoint th…
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**Have you read our FAQ/Wiki/#before-you-ask ?**
Yes
**Describe the bug**
On low-end systems, running BeamMP, the Launcher disconnects and then successively and rapidly attempts to reconnect to t…
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Hi all, I'm trying to build a docker image for this binary, both for my convenience and to learn a little more about Docker. Here is the current version of my Dockerfile.
`
RUN \
if [ -z ${BEAM…
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Hey there,
I am currently trying to get BeamMP working with Proton, and I ran into a "problem": If I use "fork custom command", BeamMP can't find the game, as only the prelauncher is running at that …
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**Fill out general information**
OS (windows, linux, ...): Raspbian Buster
BeamMP-Server Version: v2.2.0
**Describe the bug**
I believe this is an issue with the dependency `libboost1.70-all-dev…
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you have a typo under the "Sync Quality" header on your landing page
What it says:
"BeamMP updates your vehicle position ~100 per second, allowing for a smooth overall experience."
What it shou…
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Using BeamMP pre-compiled Linux dynamic 2.0.3 on Debian 10 with AMP.
I'm working on integrating the BeamMP server into CubeCoders' AMP platform and am running into problems with BeamMP's console ou…
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- OS: Ubuntu 20.04.2 LTS
- Server Version: v2.1.3 (master branch)
Attached is the 130 MB (!) server log. The server was running west_coast_usa.
The error itself is
```
terminate called after…
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**Have you read our FAQ/Wiki/#before-you-ask ?**
Yes
**Describe the bug**
Running BeamMP with proton 5.0 and # WINEPREFIX=$PWD winetricks vcrun2019 , BeamMP detects the game as cracked
**To Re…