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### Current Behavior
When opening and closing a quick-switcher, like the weapon selector or Shiekah-Slate module selector, multiple times in very quick succession, the game freezes.
### Expected Beh…
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In UKMM I can currently specify the path to an emulator executable, normally yuzu/suyu or ryujinx for the switch mode (I haven't tested the WiiU side of things, but the code seems to be identical). Pr…
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The goal is to have separate mods for the same game available on the home screen.
Think of Breath of the Wild. There's a Linkle mod and a Zelda mod for example.
For some reason sometimes you might w…
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I'm not that tech savvy when it comes to modding BOTW and someone who was helping me through this said that I should report this issue. I'm trying to upload a mod named Mipha's Grace to my UKMM, and I…
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![20240808_102041](https://github.com/user-attachments/assets/cb29d1d5-2dd1-47dd-b3ab-bbc6594a1445)
## Bug Report
[ If any section does not apply, replace its contents with "N/A". ]
[ Lines bet…
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When i use macros, it sometimes doesn't send a key, why does it happen
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On the Steam Deck, I switched from the Proton version to the Appimage version due to a recent update with Emudeck but the UKMM code to activate mods is not appearing in the BotW graphics pack list. I'…
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hello @Keylost
I'm trying to stream on twitch sending a 6000k bitrate (maxrate), but the codec doesn't seem to take my settings into account. I end up with a bitrate of 10'000k and twitch crashes be…
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I get following output in my terminal:
(base) larsvi@Lars-PC:~/botw$ tools/decompme -s src/KingSystem/GameData/gdtSaveMgr.cpp SaveMgr::init
SaveMgr::init
source file: src/KingSystem/GameData/gdtS…
Lurs updated
5 months ago
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Cemu crashes at BOTW game startup. Version 2.0-55 from flatpak
```
flatpak run info.cemu.Cemu
(Cemu_relwithdebinfo:23): Gtk-CRITICAL **: 09:48:00.937: gtk_box_gadget_distribute: assertion 'size…