-
I've managed to get it running by using [win-builds](http://win-builds.org/doku.php) and downloading every package, but @5k3105 was unable to do so with TDM.
We should document that it works with th…
-
sorry if this is the wrong place for this issue, wasn't sure if i should post it in ecs or engo.
in `demos/pong` for example you allocate
```
type Ball struct {
ecs.BasicEntity
common.Render…
-
A lot of our font rendering is being done on the CPU-side (read: all of it).
Instead, we should render each character (pretty much the ASCII alphabet) into a single "texture", and use an "atlas" (so…
-
Currently, we have `WorldBounds`, a global variable which allows you to set an `AABB` of where the game-world should be. These are being considered "holy" by the `CameraSystem` - you cannot move outsi…
-
We used to have reasonably good support for Tilemaps. I'd like to bring our current implementation back up to this point.
paked updated
8 years ago
-
```
Please remember: do NOT enter issues on non released version. If you
downloaded a revision which you got from the IRC, or which you compiled
yourself, you can tell us all about the issue in IRC. T…
-
This is a companion issue to #174.
paked updated
8 years ago
-
The naming is currently horrible.
We have two variants, both with width/height:
`WindowWidth` and `Width`.
Currently, `WindowWidth` is a 1:1 match with the width in pixels of your game window. The…
-
```
Please remember: do NOT enter issues on non released version. If you
downloaded a revision which you got from the IRC, or which you compiled
yourself, you can tell us all about the issue in IRC. T…
-
`SetBg` is short, but we might want to consider naming it `SetBackground` or `SetBackgroundColor`?
Thoughts everyone?