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Currently, loading of 3d textures onto the GPU for images with a relatively high resolution can be quite an expensive operation, which in some instances can cause MRView to hang for a bit.
I was wond…
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R010b on VB17A, Tim/TRIO with SP4 MRIR, 32-channel Siemens coil, BOLD operation.
Tests on the FBIRN gel phantom, at isocenter.
Banding was seen in the reconstructed slice dimension (Mosaic split, th…
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Following my suggestions on survey planing (https://github.com/DroidPlanner/droidplanner/issues/325) I have some idea to (hopefully) make a survey more effective in terms of flight time.
What reduces …
ghost updated
10 years ago
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We've run into an issue running VB17A Release R008 on a Siemens Verio. The sequence runs successfully about 1 out of 4 times. The other 3 out of 4 times, the sequence terminates prematurely (usually w…
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Since this (https://github.com/away3d/away3d-core-fp11/commit/37a8aa459563826a495294c49baad4cb0425b72a) commit I get some terrible flickering of the SkyBox when it's visible in a PlanarReflectionTextu…
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Hello, The latest round (3--4 days ago) of latex3 on texlive stable broke unicode-math.
I have the following:
unicode-math:
revision: 27257
cat-version: 0.7a
cat-date: 2012-07-30 11:22:32 +02…
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I'd like to use user defined clipping planes.
In openGL i would use:
``` c
glClipPlane(GL_CLIP_PLANE0, planeEq);
glEnable(GL_CLIP_PLANE0);
```
How can I do the same with webGL?
laure updated
11 years ago
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I'm experimenting with reprozip as a way to package up software stacks for version quarantine, so I ran it against a test set of data and now I'm trying to pack up the experiment, here's my config fi…
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I mrdoobs,
sorry for the inconvenience and for my poor english. I think that this is not the right place for tecnical questions but i don't know github so well.. so, my problemi is the following:
i …