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I apologize that this is a long, detailed issue. However, I believe it has been a source of confusion for many people besides myself for several years, and it all revolves around a central issue, bein…
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As mentioned by @thetuvix in #127 , [OpenXR](https://github.com/KhronosGroup/OpenXR-SDK/blob/master/include/openxr/openxr.h#L135) states that an implementation must support a minimum of 16 layers but …
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Current on the Oculus runtime, the hello_xr example crashes.
The crash occurs at the following line, where `xrSuggestInteractionProfileBindings` seems to fail:
https://github.com/KhronosGroup/Open…
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Currently, step 1 of the algorithm for `createQuadLayer`, `createCylinderLayer` and `createEquirectLayer` says the following:
> 1. If the device does not support the creation of an `XR...Layer`, th…
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I'm using release 1.0.6 installed on Debian Buster, with some monado build set as active runtime. Running `hello_xr -g vulkan` on its own works fine. It also works fine if I set `XR_ENABLE_API_LAYERS`…
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In the generated code below, there is no check for non-null value before performing `value->actionSet`
```c++
XrResult ValidateXrStruct(GenValidUsageXrInstanceInfo *instance_info, const std::strin…
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The generated code for two-call idiom calls is producing a static analysis warning "Value stored to 'xr_result' is never read". which is because it's just falling through after setting xr_result inste…
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For example, devices may have a third view for an on-board camera, used when generating screen recordings (so the XR content lines up with the real-world content).
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I am implementing cube layer now and finding issues with the spec.
First of all, afaik, cube maps can be re-presented only as gl.TEXTURE_CUBE_MAP. Arrays of cube map textures (GL_TEXTURE_CUBE_MAP_ARR…
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My OS is windows,I set XR_API_LAYER_PATH like this
"D:\OpenXR-SDK-Source-master\build\src\tests\loader_test\resources\layers\XrApiLayer_test.json"
`bool FileSysUtilsPathExists(const std::strin…