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Currently it's not possible to get comments via API in you are not logged in.
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https://osu.ppy.sh/beatmapsets/938144
For instance this link. It is taiko, so you need to:
`Instance.GetBeatmap(beatmapID, OsuSharp.Enums.BeatmapType.ByBeatmap, OsuSharp.Enums.GameMode.Taiko);`
…
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**Describe the new feature:**
Currently, if a user has not saved his password in the main client, the online part of tournament tools will not work and throw this into logs:
>!2019-08-10 03:41:59…
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The replay files of top plays on many maps return a 404 when requesting them through the API.
Example score:
```
https://osu.ppy.sh/scores/osu/2773395092/download
https://osu.ppy.sh/api/v2/score…
naoey updated
5 years ago
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Hi, I'm writing a UCX program and encountered some problem. When I was using CUDA devices, I found `ucp_tag_send_nb` and `ucp_tag_recv_nb` didn't work when the buffer is large. If the length of messag…
leeQT updated
4 years ago
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Supposed to be fixed in https://github.com/ppy/osu-web/pull/4679/files but still seems to be appearing:
https://osu.ppy.sh/api/v2/users/3345902/scores/recent?offset=0&limit=5
```json
[{"id":100…
peppy updated
5 years ago
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Coverted mania maps return standard circle size instead of key count for mania
Example:
https://osu.ppy.sh/api/get_beatmaps?k=API_KEY&b=1562486&limit=1&m=3&a=1
https://osu.ppy.sh/beatmapsets/740641…
grumd updated
5 years ago
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**Describe the bug:**
After finishing map, the game freezes before showing the score results.
**osu!lazer version:**
revision 164b05abd6debb5b817d2f47620e593c006a24b2
**Logs:**
[performa…
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**Describe the bug:** Simply put, whenever I play a map on multiplayer, after I'm finished playing it, the score is not publicly shown but is kept local.
**Screenshots or videos showing encountered…
ghost updated
5 years ago
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I'm currently working on a project that deals with using old tournament records and 99% of them used challonge to save the bracket results. Unfortunately, challonge only uses usernames and many of the…