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Hi, sorry for my english. Im a beginner in gameboy dev so i dont know if its my fault or its error of the page,
I looked at the memory addresses and there's nothing stored there, im using the rgbds-…
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Hello, i'm having some issues when my track has continuous notes. When gbt_pause is called it pauses the song but keep continuous notes going in a lesser volume. I'm using RGBDS.
Am i missing somet…
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```
warning: main.asm(9): [-Wobsolete]
Non-local labels without a colon are deprecated
warning: main.asm(11): [-Wobsolete]
Non-local labels without a colon are deprecated
warning: main.as…
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It has been reported (at least by @zaidmade and @AntonioND) that the stylesheet needs to be reworked. (The former [forked the site](https://github.com/ZaidMade/rgbds-www/commit/04b29b4801ad9ff719f4acb…
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I followed the rgbds setup guide, installed all the required libs for rgbgfx to work but it doesn't
Logs
rgbgfx -o gfx/surfing_pikachu/surfing_pikachu_1a.2bpp gfx/surfing_pikachu/surfing_pikachu_…
fzorb updated
2 years ago
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Some **Game Boy** related resources if you want to add them
Assembler:
* [RGBDS](https://github.com/gbdev/rgbds)[](https://github.com/gbdev/rgbds)[](https://github.com/gbdev/rgbds) - Assembler and…
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The getopt.h functions are useful for command-line parsing, but can be included cross-platform like rgbds does, with implementations ported from musl.
The [unistd.h functions](https://pubs.opengrou…
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`make compare` fails on macOS 10.15 and 11.0, just reported from our CI: https://github.com/gbdev/rgbds/runs/5527267454?check_suite_focus=true
Granted, this could be a problem on our side (we're on…
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I was just looking at the OP code reference and the wordings are, let's say, quite interesting. Someone changed the documentation to include meme references (see screenshot below). I searched for some…
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RetroAchievements uses the memory exposed by `RETRO_ENVIRONMENT_SET_MEMORY_MAPS` to determine when achievements should trigger. We've noticed in SameBoy (and SameDuck) that resetting sometimes causes …