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Hello. Can I use part of your code in my small mod manager for a new stellaris launcher? I started to write it for myself, but then I was asked to post it, so I ask you. I already made a stable alpha …
pacas updated
4 years ago
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It has come to my attention that 2.4 launcher reverses the way in which it loads mods: mods at the bottom now overwrite mods at the top. So alphabetical order is no longer suitable. We need reverse al…
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Both decision districts and normal districts are removed, and the removal of these jobs force-demolishes any related buildings. This then causes pops to migrate away, as they no longer have housing or…
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and thus the mod manager doesn't work.
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I'm looking for the language mode with this extension, but I can't find it.
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Several times since the latest update something is causing cwtools to use a massive amount of memory (10 gb+) and a great deal of processor usage as well.
This last occurred when I was trying to se…
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Stellaris just updated, and I read some forums that CreamAPI stopped working for the new version.
I tried converting the DLC ids to Stellaris DLC ids, but it seems that the fake/ooked SteamApps nev…
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A very (very!!!) frequently asked enhancement : make Paradoxos able to make a specific mod order.
After some questions and test (on stellaris). Load order is based on the ASCII order of the mod nam…
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I'm making a mod parser for Stellaris, where most of the UI icons are stored as DDS images.
Most parse, but some of them get "Index was outside the bounds of the array" when calling Pfim.Pfim.FromF…
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Got the following errors:
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src/drivers/serial/pl011/pl011.c:101:40: error: 'pl011_mem' defined but not used [-Werror=unused-const-variable=]
static const struct periph_memory_desc pl011_mem = {…