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**Describe the bug**
When I hover useTexture composable, the intellisense shows the code snippet without indentation.
**Reproduction && steps**
```ts
import { useTexture } from '@tresjs/core'
…
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**Is your feature request related to a problem? Please describe.**
Since a potential user is interested in using TresJS to load FBX models and to be honest, along with Gltf is one of the most used fo…
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**Describe the bug**
When using any of the loops from renderLoops composable, `delta = clock.getDelta()` is always 0, it can't be used for animation
**Reproduction**
[Reproduction Link
](https…
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### Description of the bug
I'm trying to use the library in an Astro project, when I run build I get the following error
```
Named export 'BloomEffect' not found. The requested module 'postpr…
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**Describe the bug**
`useGLTF` and `GLTFModel ` both have an error with DracoLoader
```
chunk-3J2C55FA.js?v=30a1aa41:425 [TresJS ▲ ■ ●] [useLoader] - Failed to load resource Error: THREE.GLTFLo…
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So i wrote yet another new one. It is at about 700 lines, supports meshes, lights, and very limited armature based animations.
Mostly it is worse than the existing exporter, but the benefits are:
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