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How would you recommend updating constraint changes with PMTween?
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Wouldn't it be cool to be able to set a tween time and ease type for all controls in ControlP5? Then you could create a few presets in your sketch and when switching between them you'd get smooth tran…
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When the camera is set to follow an object which is being moved via a tween, the camera appears to jitter slightly in relation to the object. (I.e., the object's position on the screen appears to "vib…
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In the past I've been reluctant to support [`GameComponent`'s](https://msdn.microsoft.com/en-us/library/microsoft.xna.framework.gamecomponent.aspx) in MonoGame.Extended because some people [don't like…
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```
What steps will reproduce the problem?
1. Tween an MC a large distance... couple thousand pixels maybe.
2.
3.
What is the expected output? What do you see instead?
Instead of smoothly tweening to…
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Would really like to see what you've done so far :)
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Hi!
I am trying to setup a very simple Pixi project. However I fail right at the start with a compilation error.
Since I am new to both Fable & F# there may be things I do wrong. Or maybe I did not u…
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I've used Tween in 2 sims - Hooke's Law, and now Function Builder. It's used in 13 other sims, where there is duplicate code and varying patterns to accomplish similar animation tasks. Proposal: Ra…
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Allow the constructor to take an array of objects, and have the tween update the values of each of the objects individually.
``` javascript
var a = { x: 0, y: 0 };
var b = { x: 5, y: 5 };
var objs =…
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I would like to use infamous as a component in my reagent application, I don't want to write the entire web-app in famous.
I've tried unsuccessfully to integrate infamous as a component, by taking the…