-
```
What steps will reproduce the problem?
1. run the test sample without the compiler automatically initializing
variables for you
What is the expected output? What do you see instead?
You should g…
-
```
What steps will reproduce the problem?
1. Create hotween sequences on some gameobject/transform
2. Play the sequence
3. Kill/Orphan the sequences before the tween has completed.
4. Attempt to HOTw…
-
```
What steps will reproduce the problem?
0. (do this all in the same function, i.e. in the same frame)
1. add a tween to an object
2. call iTween.Stop(gameObject);
3. add the same tween again to the…
-
I would expect that any quantity of tweens started from the same "frame" would be always syncronized. But since SimpleActuator set the "startTime" var with:
```haxe
Lib.getTimer()
```
every time a…
-
This is unnecessary for the vast majority of tweens, but could be helpful for the rare case where people are trying to add custom content into exported MovieClip elements at runtime.
See:
http://comm…
-
```
What steps will reproduce the problem?
1. Create hotween sequences on some gameobject/transform
2. Play the sequence
3. Kill/Orphan the sequences before the tween has completed.
4. Attempt to HOTw…
-
```
What steps will reproduce the problem?
1. Create hotween sequences on some gameobject/transform
2. Play the sequence
3. Kill/Orphan the sequences before the tween has completed.
4. Attempt to HOTw…
-
```
What steps will reproduce the problem?
1. run the test sample without the compiler automatically initializing
variables for you
What is the expected output? What do you see instead?
You should g…
-
```
What steps will reproduce the problem?
1. run the test sample without the compiler automatically initializing
variables for you
What is the expected output? What do you see instead?
You should g…
-
```
What steps will reproduce the problem?
1. run the test sample without the compiler automatically initializing
variables for you
What is the expected output? What do you see instead?
You should g…