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The plugin straight off the marketplace was causing the whole engine to fatally crash and exit sometime during the BeginPlay call. I tracked it down and fixed the issue. In LSLTypes.h lines 33 and 3…
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C:\Users\a_dep\Documents\test fortnite bot\node_modules\unreal.js\dist\ue4\assets\Package.js:11
class Package extends UObject_1.UObject {
^
TypeError: Class extend…
ghost updated
2 years ago
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good day, we are transitioning to UE5, and the plugin only seems to work with UE4, when do you think there will be a version that works with UE5?
Also even when trying plugin in UE4 latest version …
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The example maps are empty, the actors in the maps of the different modules arent in the world, only some basic geometry. In some maps not even a pawn.
I'm testing v3.3.4 for UE4.22. Please tell me…
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Hey,
I have been having a hard time packaging my game on Unreal Engine 5. Everything seems to work for me without any issues but the moment I try to package the game, I get compilation errors.
…
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Hi getnamo,
I saw already other issues about 4.25+ compatibility. As I understand it, I have to follow this for now:
https://github.com/getnamo/tensorflow-ue4/issues/60
1. I download the master o…
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Having trouble compiling for UE4.27 can you please advise?
ghost updated
2 years ago
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##### System information (version)
- OpenCV => 4.3
- Operating System / Platform => Windows 64 Bit
- Compiler => Visual Studio 2019
##### Detailed description
OpenCV cannot be include…
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When trying to bake my audio scene, it seems to get stuck on "Initializing Compute Nodes...".
I've looked at problem #72, and requested 48 cores for Standard FSv2 vCPUs Virtual Machine for my azure…
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Hi.
I started developing of a THREE.NodeMaterial to reconcile the differences materials between 3D authoring software. In SEA3D Studio has options to create layers in Albedo with mask and various bl…
sunag updated
2 years ago