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In particular
```js
gl.drawingBufferToneMapping = { mode:"extended" };
```
implies setting the value of an attribute to a dictionary. But Web IDL attributes cannot return dictionaries, so th…
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Can't seem to get webgl mode to work when using p5js shaders in Hydra: `Uncaught Error: shader() is only supported in WEBGL mode.` Here is the code:
````
p5 = new P5({width: window.innerWidth, hei…
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one key feature still missing in melonJS, if anyone is up to it, is the ability to load compressed texture for WebGL, with the benefits of shorting loading time and using less VRAM.
At minima (if …
obiot updated
6 months ago
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Is there a way to boost performance for the canvas version? Or should I choose WebGL instead?
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I've been struggling to get WebGL crypto functions to work in my Algorand SDK library. I have been using `.jslib` native plugins to handle them, but the APIs are not the same as libsodium.
Well I'm…
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### Is your feature request related to a problem?
Hi, is WebGL supported officially yet?
### Describe the solution you'd like
_No response_
### Describe alternatives you've considered
_No respons…
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In the launcher, the user can select `Prefer WebGPU`. But when the browser does not support WebGPU, we silently fallback to WebGL, giving the user a false sense of `it works on WebGPU`.
In this ca…
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@jasonmayes' [talk](https://www.w3.org/2020/06/machine-learning-workshop/talks/opportunities_and_challenges_for_tensorflow_js_and_beyond.html) and @annxingyuan's [talk](https://www.w3.org/2020/06/mach…
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Hi
I have used this unity plugin on my android application and it works like a charm. :+1:
Now I need to port my game to webgl and want users to have the same social experience of the google play se…
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I would like for the web-client to use WebGL2. I have a [branch](https://github.com/SallySoul/tacit/tree/use_webgl2) where this is more-or-less dropped in. However, Webkit (and therefore Safari) does …